Trajec3D Beta Version 1.3.2 has a correction, speed optimizations, and new functionality:
When building a custom slope, the resulting triangulation was incorrect when the stack consisted of only one bench (or in the alternative terminology, when the bench consisted of one flitch). This is corrected, let me know if you pick up any other inaccuracies in the SlopeOptimizer functionality.
Various optimizations were made to the way data is managed in Trajec3D, this should result in slightly improved simulation speeds, and will enable easier future coding changes in some areas.
A new graph was added that displays the mRL-values of the falling bodies. This is useful to determine the berms the fall bodies bounce from, and the amount of rebound from surfaces to determine potential impact on safety and equipment.
I added automatic update functionality to Trajec3D, the program will now look for updates when initialized.
I am working on the loading of larger pit shells, but it will take a while to complete - probably around the new year. Hope you enjoy the additions, thanks for the feedback and keep in touch. All the best Frans.