GEM4D on-line tutorial session
The third on-line tutorial occurred on Tuesday 10 November and is now available on YouTube from:
Press "SHOW MORE" below the video to expand the listed topics with hyperlinks that directly jump to the correct timeslot in the video.
The following topics were covered:
Simplification of CMS meshes: 00.00 to 09:56
Simplification of many meshes for modelling: 09:56 to 22:51
Record mapping data from development picking: 22:51 to 25:05
Record mapping data from photogrammetry: 25:05 to 29:12
Record mapping data from notes on paper copies: 29:12 to 36:07
Build warped geological fault surfaces: 36.07 to 40:15
Present prism data as colours and vector arrows: 40:15 to 45:07
Build faults from RQD logging data: 45:07 to 49:07
Calculate and colour code ERF on development: 49:07 to 50:30
Importance of mesh resolution and colouring: 50:30 to 51:25
Different ways to visualise block models: 51:25 to 54:50
Different clippings (sections) through meshes: 54.50 to 57:26
Transform a mesh to a new coordinate system: 57.26 to 59:26
Colour on the distance between meshes: 59.26 to 1:02:03
Drape an image onto a mesh: 1:02:03 to 1:04:19
NOTE: The functionality described in Point 1 and 2 will be available in Version 126.96.36.199. I thought this version would have been published by now, but a bit busy at work and need another week or two.
The top image shows how Marker and Mapping data can be combined to visualise prism data as both mesh colours and velocity arrows.
The bottom images show the draping of a transformed image onto a topography with a single button click. Saving an image after transformation (Right panel => Scale/Rotate/Move) to match the mine grid, allows for the image to be draped onto any mesh. To reproduce, combine the information in Point 5 "Record mapping data from notes on paper copies" & Point 15 "Drape an image onto a mesh".